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June Herold

New Frenzied ePuzzle Prototype: Whaddya Think?

Steve Richardson, owner of Stave Puzzles, builds a crude prototype of a new puzzle gimmick. It's tested by a few and then cultivated or dumped! He's trying this process out on a digital puzzle idea. Here's your chance to see how Steve's mind works and to help him refine this new ePuzzle.

Tags: epuzzle, prototype, richardson, steve

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Cute, the instructions were a bit unclear but maybe that is intentional

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My biggest complaint so far: a "Muff" is when you touch a 'blue' piece which does not match the rotating piece... so when you separate the pieces you will get some 'muffs' which add to your score. Should I keep the 'muffs'? Initially I felt the 'muffs' make it more interesting and challenging.

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Hmmm, I apparently didn't get far enough that pieces were coming together....

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Hi Erik,

I was a little confused when I first played too, but I figured out that Steve has 5 layers of game - each gets slightly harder. You don't pick the piece that you think interlocks with the rotating piece - rather you pick its twin. When you get to layer 4 or 5 the pieces on the left (in the box) appear as a completed puzzle instead of separated pieces. When you click to separate it, and that spot is not the twin you get a muff. At first I was confused, but then I wanted to play again to get my score better.

I think Steve should build layer 6-10 and the pieces on the left should also rotate. To add more difficulty to layers 8-10 he could have more pieces.

The other part I didn't understand is if breaking 100 means getting higher than or lower than 100.

Great Game! I hope others in the community have fun with this one. After Steve gets feedback and perfects it we'll turn it into a contest - so you are getting to hone your skills now! Good luck. Paula

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The game has five(5) rounds, ten(10) correct matches/round. When you have time play all five rounds and let me know what you think about 'muffs'.

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Got it! I will try more again tonight.

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To Keep Muffs or not to keep Muffs: a muff is when you click on a 'blue' piece which does NOT match the rotating piece. When you have to break apart a puzzle you will get Muffs.... UNLESS you break it apart strategically. My initial testers (family) did not like Muffs... too frustrating for them. What do you think?

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Muffs give it more of a game feeling (it requires both speed and accuracy) - although I should say that I was miffed that I got muffed for moving the pieces.

After I was done, my first impression was that I didn't like the ability to move pieces. After thinking about it a while, I'm on the fence about it. Moving pieces made the game easier, but you still need to find the time and space (space maybe the more important item for more larger images with small pieces) to do it.

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Funny! Miffed when you got muffed :-)

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Moving the pieces gives me flexiblity to be the Chief Tormentor when setting up each puzzle round. I can stack the pieces on each other so you can see only part of each piece at the beginning...so you have to move them... you'll get a taste of this technique in the coming weeks... thanks!

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I think you need to keep the muffs. Here's why. If you don't count muffs, I had a total time of 58 to make it through all 5 rounds. How did I do that? By covering up the piece I was trying to match with a post-it so that I couldn't see it - and then clicking at random as fast as I could on the pieces in the box. Such random speed-clicking got me to the end in a time of 58, but that also entailed 86 muffs for a total of 144. I can get a total score below 100, but not by random clicking. It requires some hand-eye coordination. So to make it challenging, I think the muffs have to count as part of the total score.

Alex

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Hi Alex, Ingenious... that's the beauty of having you all test it. I would have never thought of speed random clicking. Yes, keeping the muffs will help to discourage this... thanks! Steve

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